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Educational Technology...

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Digital Lessons Library
Lessons, Presentations, Projects, & More

Discover digital lessons, presentations, student portfolios, and projects created by educators and students to remix, share, and use in your classroom by browsing these popular lessons and activities.

The Kennedy Center:  ArtsEdge
Grades 6-8

ArtsEdge is the Kennedy Center's free digital resource for teaching and learning in, through and about the arts.

Adaptive Curriculum

Adaptive Curriculum opens the door to engaging multimedia and real-world learning scenarios for middle and high school students. Students are challenged to investigate, hypothesize, and master concepts through Activity Objects designed to deepen Math (Grades 6 to 9) and Science (Grades 5 to 10) conceptual understanding. Multi-sensory lessons appeal to different learning styles. Lessons include interactive applications, detailed modeling and demonstrations, strategic interventions, extensive guided practice, and informative assessment. The appealing digital manipulatives solidify Math and Science concepts and skills.

Your student will have access to this exceptional resource at a substantially reduced cost of $25.00 per student.

Discovery Education:  Techbook

Discovery Education Techbook™. Standards-based with content that is relevant, dynamic, and carefully vetted, Techbook:

  • Is available in mathscience, and social studies.

  • Saves teachers time with its comprehensive design that includes model lessons, student activities, assessments, and data dashboards embedded at point-of-use.

  • Makes differentiation easier through a blend of text and media, different reading levels and languages, and text-to-speech feature.

  • Can be used in any technology setting—in one-to-one and one-to-many classrooms.

  • Is updated regularly at no additional cost.

FableVision Learning

Create Bravely!

FableVision Learning provides award-winning software and support to help ALL learners reach their true potential.


Breakout EDU games teach critical thinking, teamwork, complex problem solving, and can be used in all content areas. We created this Breakout EDU Kit to get you going and hopefully answer questions you might have.


Download PDF

Comparison between iPad and Chrome Books

The Ed-Tech Pilot Framework provides a step-by-step process to help education leaders and technology developers run successful educational technology (ed-tech) pilots.

This week's topic in EdTech School: Choosing between the iPad and the Chromebook.

Discover zSpace -
Learn about zSpace in education -

Power of Technology
Plan your next camping trip, manage event registrations, whip up a quick poll, collect email addresses for a newsletter, create a pop quiz, and much more.
Easily create surveys and track results on the go with the SurveyMonkey mobile app, now available in the App Store.
Add any of seven interactive question types and rich media into the video's timeline to actively engage on mobile or web devices. INTERACT (DEEPLY).
The easiest way to engage your students with videos. pick a video, add your magical touch and track your students' understanding. Teacher, start now.
AnswerGarden is a new minimalistic feedback tool. Use it for real time audience participation, online brainstorming and classroom feedback. 

Live Audience Participation

Poll Everywhere lets you engage your audience or class in real time.

Welcome to the easiest way to create and collaborate in the world.

​StatPlanet World Bank enables you to explore, analyze and filter any of the 7000+ indicators in the form of interactive maps and graphs, through the intuitive StatPlanet interface. The data is retrieved live from the World Bank database, so is always up to date.


Production Tools
"Research has shown that some children feel as though they are competing with devices for adults’ attention and that caregivers respond harshly to children who try to interrupt their attention to their devices."

Make Beautiful Charts & Infographics

The easiest way to design and share interactive data visualizations. All within minutes.

Five platforms that offer introductory activities for students:

  1. offers several block-based games.  Students can choose from Frozen, Minecraft, Angry Birds, and Star Wars.  The games are appropriate for students in grades 2 and up.

  2. Bootstrap Math is a math curriculum for grades 7-8 that integrates computer science and algebra concepts. Their Hour of Code activity is an excellent introduction to the platform.

  3. Kano is a block-based coding platform.  In this game, students in grade 3 and up learn the code needed to customize a classic game of pong.

  4. Khan Academy has several Hour of Code modules that combine interactive “Talk Throughs”, step by step challenges, and projects to help students in grades 3 and up learn the basics of computer science. 

  5. CodeCademy gives students in grades 6 and up three different activities to learn the basics of JavaScript while engaging in fun activities like animating their names.  They have a great poster that links their lessons to real careers.

Digital Storytelling Resources
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